welcome
dev diary
demo
webkit
newbie guide
weapons guide
players guide
top tips
 





[ goodies | weapons guide | part three ]
Jet Pack Who would have thought that worms would have been able to fly without the aid of explosives? Amazingly, equipping the Jet Pack allows your team of squishy troops to take to the skies! Once the Jet Pack is active, the amount of fuel remaining can be seen displayed in numbers above your worm. Pressing the fire button fires the engines. Usefully, most weapons can also be dropped off of the Jet Pack by pressing the jump button, giving your high-flying worm plenty of time to beat a hasty retreat!
 
Ninja Rope When the Ninja Rope hit the streets in the original 'Worms', it created various new styles of gameplay and amassed thousands of its own fans with its incredible amounts of flexibility and high fun content. The Ninja Rope in 'Worms 3D' provides a classy looking travel tool and can be used to deploy weapons such as the Dynamite, Bazooka and Grenade in mid-air.
 
Teleport Ideal for getting around, simply select where you want your little guy to go, press the fire button, and hey presto! You're there!
 
Parachute The Parachute is great for drifting from high to low landscape. Ensure that the wind is blowing in the direction you wish to travel and simply launch yourself into the air. The way to get the most out of your Parachute is to open it when you are at the peak of your jump. If the wind is only blowing mildly in the desired direction of travel and the ground below is water-filled, don't risk it. More often than not, this will end in the unfortunate demise of your worm.
 
Girder The main use of the Girder is to bridge gaps allowing your worms to get to places they otherwise couldn't reach. However, it can also be used to provide a small defensive shield that will withstand one direct hit of the Bazooka before leaving your worms exposed.
 
Freeze The Freeze utility is great to use when one is about to be involved in a Sudden Death battle, as it not only provides an impenetrable shield around your worm, but also protects frozen worms from the energy-sapping effects of Nukes. Pretty cool huh? A word of warning though, be careful not to use Freeze when you haven't got much land beneath you, because if you're not too far above sea level and the enemy plant a well placed Dynamite near your toes, it could be you who looks worried as your icy wriggler has a paddle in the drink!
 
Scales of Justice Ah yes, the Scales of Justice, a cruel, cruel weapon to use when you only have one worm left and the enemy has many worms. Just as the enemy is counting their chickens. Slam! They get hit with the Scales of Justice. Grin smugly as your pink friend gets a healthy top up from the soon to be unhealthy enemy and laugh with glee as your enemy winces! The maximum damage that can be incurred varies at all times.
 
Earthquake This causes the landscape to shake from side to side for a few seconds, making the worms slide around, sometimes onto mines and sometimes off the edge of the land altogether! The Earthquake will also make all the other objects on the land slide around, Crates, Oil Drums and Land Mines!
 
Nuclear Test The Nuclear Test is a weapon that when used, makes the water rise quite a considerable amount. Not only that but it will also make each worm on the landscape ill. This means 5 health points will be taken from each worm per turn. Remember though, if your worms do get ill they can be cured easily by collecting a Health Crate.
 
Skip Go Skips the current Worm's turn and play passes to the next player. Very useful if you are hiding out or unable to give a decent attack!
 
Surrender Triggering Surrender ends your participation in the current round or mission. A last resort really!
 
Worm Select Ever thought to yourself 'Ooh I wish I was controlling *that* worm"? Well now you can! This helpful little utility gives you the opportunity... but just what is it you want to do? Get closer to a certain enemy worm? Perhaps move your damaged soldiers to a safer place? Oh the choices! With Worm Select, the landscape is your oyster!
 
Low Gravity Low Gravity affects almost all of the weapons in some way or another. Weapons can be thrown further, everything bounces higher and the effects of explosions are more dramatic: worms can be blown all over the landscape! But as well as using this utility for offensive purposes, it's also useful if you need to get somewhere without using a Ninja Rope or Jet Pack, as your worms can jump and back-flip over greater distances!

[ goodies | weapons guide ]
take your pick BOOM-BOOM! There goes another piece of land!
 
Worms 3D includes more weapons than you can shake a stick at... plenty of old favourites, and a couple of new ones for you to experiment with.
 
The following sections gives an indication of how to use the weapons. Honing your weapon skills and using the right weapon for the job are what separate a Worms master from a novice!

[ goodies | weapons guide | part one ]
Bazooka > Petrol Bomb
Click here for first part of the W3D weapons guide.

Bazooka Homing Missile Mortar Homing Pigeon Grenade Cluster Bomb Holy Hand Grenade Banana Bomb Shotgun Uzi Petrol Bomb
[ goodies | weapons guide | part two ]
Fire Punch > Concrete Donkey
Click here for the second part of the W3D weapons guide.

Fire Punch Baseball Bat Viking Axe Prod Land Mine Dynamite Sheep Super Sheep Old Woman Mad Cows Air Strike Concrete Donkey
[ goodies | weapons guide | part three ]
Jet Pack > Low Gravity
Click here for the utilites section of the W3D weapons guide.

Jet Pack Ninja Rope Teleport Parachute Girder Freeze Scales of Justice Earthquake Nuclear Test Skip Go Surrender Worm Select Low Gravity


Jet Pack
 

 
Ninja Rope
 

 
Teleport
 

 
Parachute
 

 
Girder
 

 
Freeze
 

 
Scales of Justice
 

 
Earthquake
 

 
Nuclear Test
 

 
Skip Go
 

 
Surrender
 

 
Worm Select
 

 
Low Gravity
 

[ top ]
 
[ terms & privacy ]

© 2002-2010 Team17 Software Limited