| [ goodies | weapons guide | part three ] |
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| Jet Pack |
Who would have thought that worms would have been able to fly without the aid of explosives?
Amazingly, equipping the Jet Pack allows your team of squishy troops to take to the skies! Once the
Jet Pack is active, the amount of fuel remaining can be seen displayed in numbers above your worm.
Pressing the fire button fires the engines. Usefully, most weapons can also be dropped off of the
Jet Pack by pressing the jump button, giving your high-flying worm plenty of time to beat a hasty
retreat!
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| Ninja Rope |
When the Ninja Rope hit the streets in the original 'Worms', it created various new styles of
gameplay and amassed thousands of its own fans with its incredible amounts of flexibility and high
fun content. The Ninja Rope in 'Worms 3D' provides a classy looking travel tool and can be used to
deploy weapons such as the Dynamite, Bazooka and Grenade in mid-air.
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| Teleport |
Ideal for getting around, simply select where you want your little guy to go, press the fire button,
and hey presto! You're there!
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| Parachute |
The Parachute is great for drifting from high to low landscape. Ensure that the wind is blowing in
the direction you wish to travel and simply launch yourself into the air. The way to get the most
out of your Parachute is to open it when you are at the peak of your jump. If the wind is only
blowing mildly in the desired direction of travel and the ground below is water-filled, don't risk
it. More often than not, this will end in the unfortunate demise of your worm.
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| Girder |
The main use of the Girder is to bridge gaps allowing your worms to get to places they otherwise
couldn't reach. However, it can also be used to provide a small defensive shield that will withstand
one direct hit of the Bazooka before leaving your worms exposed.
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| Freeze |
The Freeze utility is great to use when one is about to be involved in a Sudden Death battle, as it
not only provides an impenetrable shield around your worm, but also protects frozen worms from the
energy-sapping effects of Nukes. Pretty cool huh? A word of warning though, be careful not to use
Freeze when you haven't got much land beneath you, because if you're not too far above sea level and
the enemy plant a well placed Dynamite near your toes, it could be you who looks worried as your icy
wriggler has a paddle in the drink!
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| Scales of Justice |
Ah yes, the Scales of Justice, a cruel, cruel weapon to use when you only have one worm left and the
enemy has many worms. Just as the enemy is counting their chickens. Slam! They get hit with the
Scales of Justice. Grin smugly as your pink friend gets a healthy top up from the soon to be
unhealthy enemy and laugh with glee as your enemy winces! The maximum damage that can be incurred
varies at all times.
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| Earthquake |
This causes the landscape to shake from side to side for a few seconds, making the worms slide
around, sometimes onto mines and sometimes off the edge of the land altogether! The Earthquake will
also make all the other objects on the land slide around, Crates, Oil Drums and Land Mines!
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| Nuclear Test |
The Nuclear Test is a weapon that when used, makes the water rise quite a considerable amount. Not
only that but it will also make each worm on the landscape ill. This means 5 health points will be
taken from each worm per turn. Remember though, if your worms do get ill they can be cured easily by
collecting a Health Crate.
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| Skip Go |
Skips the current Worm's turn and play passes to the next player. Very useful if you are hiding out
or unable to give a decent attack!
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| Surrender |
Triggering Surrender ends your participation in the current round or mission. A last resort really!
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| Worm Select |
Ever thought to yourself 'Ooh I wish I was controlling *that* worm"? Well now you can! This helpful
little utility gives you the opportunity... but just what is it you want to do? Get closer to a
certain enemy worm? Perhaps move your damaged soldiers to a safer place? Oh the choices! With Worm
Select, the landscape is your oyster!
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| Low Gravity |
Low Gravity affects almost all of the weapons in some way or another. Weapons can be thrown further,
everything bounces higher and the effects of explosions are more dramatic: worms can be blown all
over the landscape! But as well as using this utility for offensive purposes, it's also useful if
you need to get somewhere without using a Ninja Rope or Jet Pack, as your worms can jump and
back-flip over greater distances!
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